One Year After The Witness: A Short Review

It has been nearly a year since I played The Witness and wanted to give it a second, although short, reconsideration. When I really liked (or hate) a game, it is easy for me to feel confident about my experience with a game. However, The Witness left me feeling rather ambivalent and so it had been harder for be to make a final judgement about it quality.

Here are my final thoughts.

The puzzles are cleverly designed, vary in difficulty, and offer some choice in which puzzles you have to solve to finish the game. However, there are a lot of the, and it is easy to feel overwhelmed by the sheer number of them (one is reminded of The Talos Principle). As I stated in my previous review, I think it would have been smart to reduce the total number of puzzles in one play-through by separating them into difficulty levels.

The audio and video logs add little of value to the game. Most are interesting in and of themselves but quoting smarter, more interesting people is a poor substitute for original insight. The game would have been better without these, particularly the longer video logs, and would have been far more consistent with Jonathan Blow original intention to make the game about the puzzles.

The environments are beautifully rendered but environmental puzzles would have made them even more engaging.

Overall, I can’t say that I am unhappy with my experience with The Witness but I would have been far more satisfied if there had been fewer puzzles, difficulty settings, and no quotations. The Witness had the potential to be a great puzzle game but feels critically unbalanced and unpolished. It is very hard for me to imagine going back to play it again as I have with other, better puzzle games.